28.08.11: Would be cool if the day had 36 hours...
Finally Crazy Machines Elements has been released in the U.S. and so I'd also like to show my contribution to the game.
I was responsible to create the Intro-Video for the game showing a little Robot examining a weird machine. It took me a couple of weeks from start to finish
and was quite a lot of work but a lot of fun as well. :)
During the last months we've created a prototype of an exciting new game at FAKT Software. Which meant that I had to create lots of
models, textures and some more sketches & paintings. Though this process is often kind of exhausting it's one of the most interesting ones when it comes to the creation
of computer games. Besides that I've started sketching on the PC. You can see some of my first attempts in the sketch-section.
The fact, that the last message is from 2010 and titled "Hibernation" is quite ironic when one compares the dates of this entry with the last one.
2010 meant to be a busy and changing year to me which probably is the reason I neglected this page a little bit. ;) However, you might take this as the official revival so keep an eye on this spot
cause there will be definitely more to come shortly.
We still have snow here. But I can feel spring is coming soon. The last months were filled with a healthy mix of commercial projects, which I'm not allowed to show yet
and university projects, which I can't show here neither :)
Nevertheless there had been some time for a couple of personal projects like the "Iceguy", that came in second in the
game-art challenge on 3D-Total. Thanks again to the judges. Besides that I have developed a skinning script for 3D Studio Max, that eases character skinning tremendously.
I will release it, as soon as I have written a little help-file. If you are curious, you can watch a video about it on youtube: Autoweight V.0.017
01.10.09: Work, work, work
During the last 4 months I was extremly busy. Cause there were a couple of projects I have been involved and still am.
Today I finished the latest decor models for Salvation Prophecy and I'm allowed to show them to you. Now the lowpoly models wait to
be textured. Besides that I found the time to sketch some monsters during my holidays. Lastly I want to point out a new model which has been
uploaded to the stuff section. If you always needed a computer terminal, that looks like a piano, it will absolutely fit your needs. ;)
Summer has begun, really? No. Actually, the climate is more like fall. Seems like good weather to sit at home with hot chocolate milk,
biscuits and a nice model to work on. Though I'd rather like to spend my time at the local lakeshore I'm quite busy with a couple of projects.
Besides that one project for which I've modeled some cars last year has been announced recently. Check out "Fireburst" to get to know more about it.
03.05.09: SP, NC and PHP
Woha, it has been a while, since you saw an update.
There were a couple of things going on in the past three months.
One of them is Salvation Prophecy. The game improves with every week that is going by and it's simply fun
to create assets and characters for it.
Last month, Nevercenter released an interview with me about my work including Silo. You can check it out here:
Besides that, you may want to check out the fantastically textured version of the "Fatboy", that was done by Sigmundur Mossi G.son,
a very talented icelandic 3d-artist. Thanks again, Mossi!