Something about me...

Okay, I guess I should write something about me in this chapter. So here we go: In 1986 a 3D possessed boy was born in Leipzig (Germany), this one was me, Mirko Hänßgen. At the age of five, when other children used to beat each other to get a sand shovel, I made my first steps using „Turbo Paint“ at the PC.. It was great fun, since you don't get your hands dirty in comparison to wax crayons. :) A couple of years later I was given an adventure-creator software as a Christmas present by my parents which also included a ray tracer (Povray) and I got hooked on 3D graphics. In 2002 when a friend showed me Cinema 4D Version 7, I knew what I wanted to do and so I practiced all the "3D disciplines (modeling, texturing, rendering etc.)" nearly every day after school. After social service in a church I had to choose between working as a caretaker-assistant or starting a practical training in a game-studio. This was a very difficult question... guess what I did! I started working at FAKT-Software as a trainee in summer 2005. After that I continued working for helping to create 3D-models and textures for game titles like Gunship: Apocalypse or Crazy Machines 2. In 2005 I also started studying Computer-Science with the main emphasis on digital media at the University of Applied Sciences in Leipzig. Though I wouldn't consider myself a programmer I thought it would be good to know something about the technical side of 3D applications. After two years working for FAKT-Software I started an internship at Rocketbox Studios in 2007 until 2008. It was a great time in Hannover and I appreciated learning lots of new things about texturing, rigging and animating. Nowadays I'm no more using Cinema4D but a combination of Silo, Zbrush, 3DS Max and Photoshop. There's so much to do every day and I wish the day had 48 hours, but it's really important for me to compensate for computer graphics with sports, friends or traditional arts.

Cheers "ko'gen".